ITIS3130 Human-Computer Interfaces

Course Description

3 Credit hours. Concepts of the design of the human-machine environment, with special emphasis on human-computer interaction and how people acquire, store, and use data from the environment and from computers. Topics include: analysis, creation and improvement of equipment and environment to make them compatible with human capabilities and expectation; analysis of existing equipment with respect to user usability and interfacing capabilities .

Grding Policy

  • Quizzes: 15%. The lowest quiz score will be dropped.

  • Class Activities: 15%. The lowest activity score will be dropped.

  • Project: 50%

  • Final: 20%

Text Book


Topics (by week)

  1. Intro and user-centered design process.
  2. Principles of usability. Need finding
  3. Personas, task analysis, and scenarios. Human capabilities
  4. Seven stage sof action, Ineraction style
  5. Structured ideation. Persona and scenario show and tell
  6. Story boards, sketches and mockups
  7. Paper prototype & Wizard-of-oz
  8. Design alternatives show and tell session
  9. Spring break no class
  10. Introduction to evaluation, thnk aloud and heuristic evaluation
  11. Cognitive walkthrough, predictive modeling
  12. Demos
  13. Experiments, analyzing data
  14. Usable Security
  15. Advanced topics
  16. Review

    Academic Integrity

    All students are required to read and abide by the Code of Student Academic Integrity. Violations of the Code of Student Academic Integrity, including plagiarism, will result in disciplinary action as provided in the Code.Definitions and examples of plagiarism are set forth in the Code. The Code is available from the Dean of Students Office or online.